macemu

Classic Mac software, running in your browser tab

Oh No! More Lemmings Runs here

1991 · Psygnosis · System 7 · Mini vMac (Mac II) · 640×480 at 8-bit colour

Guide updated September 2026

A hundred more levels, five new tilesets, and a difficulty curve that starts where the original left off. The tiers are renamed Tame, Crazy, Wild, Wicked and Havoc, and only the first of those is joking.

It is the same game, and if you have finished Lemmings this is the only place left to go.

Boots straight to the title screen on an emulated Macintosh II. Click LETS GO! — and note the first tier is called Tame rather than Fun, which is the game warning you.

Controls

MouseSelect a skill, then click a lemming to assign it
Skill barThe same eight jobs as the original
Pause buttonStop and think
Nuke buttonConcede. Click twice.
Cmd-QQuit to the Finder
Oh No! More Lemmings running in a browser tab
Oh No! More Lemmings, running here in Mini vMac.

The same lineage as Lemmings: DMA Design and Psygnosis, both now inside Sony, which has re-released Lemmings on its own platforms but not this. The 1991 Macintosh port has not been sold in over thirty years. Full reasoning is in notices/oh-no-more-lemmings.md, and the takedown promise applies without argument.

Archives

How it works & what to expect

MachineMacintosh II, 640×480 colour
SystemSystem 7.5.3
EmulatorMini vMac, compiled to WebAssembly
VersionThe Macintosh release
SavesInside the emulated Mac, in your browser.

Mechanically identical to Lemmings — the same eight skills, the same rules, the same interface. What changes is the design of the levels, which assume you already know all of it.

Start here only if you have played the original. This was sold as an expansion to people who had finished a hundred and twenty levels, and it is built for them.

What is different

Five new tilesets — including a distinctly odd one built from what appear to be bones, and a bright cartoon set that makes the cruelty of the levels funnier.

Difficulty tiers renamed to Tame, Crazy, Wild, Wicked and Havoc. Tame corresponds roughly to the original's Tricky, so the whole thing is shifted up.

Level design that plays against your habits. The original taught you patterns; this one builds levels that look like those patterns and punish you for applying them.

There is no new mechanic, and that is the point — it is a hundred more puzzles written for an audience that had run out.

Expansions, in 1991

Selling a hundred extra levels as a separate product was not yet an established idea. Lemmings had sold in the millions, its audience had finished it, and DMA Design's answer was to make more of the same thing rather than a sequel with new systems.

It worked, and the pattern is now so normal that it is hard to see as a decision: the same engine, new content, sold to people who already own the original. The actual Lemmings sequels that followed — adding tribes, new skills, and elaborate settings — are much less well remembered than this expansion pack.

Questions people ask

Do I need the original Lemmings?

Not technically — this is a standalone program. But the levels assume you already know all eight skills well, so play the original first.

How many levels are there?

A hundred, across five tiers: Tame, Crazy, Wild, Wicked and Havoc.

Is it harder than Lemmings?

Considerably. Its easiest tier is roughly where the original's third tier sat.

Are there new skills?

No. Same eight jobs, same rules — what is new is a hundred level designs and five tilesets.

Is this the Macintosh version?

Yes, in colour, on an emulated Macintosh II.

Is progress saved?

Inside the emulated Mac, in your own browser. It survives closing the tab but not clearing site data.

Play something else

Keep going