OrbQuest — seven Wards, scattered, and a long way down Runs here
1985 · Highland Computer Services · System 6 · Mini vMac (Mac Plus) · 512×342 black and white
Guide updated September 2026
Before the fall of the Kings there were seven Wards which, joined, made an Orb of considerable power. It went wrong, the Wards were scattered, and you are going to go and get them. OrbQuest opens with that in an illuminated blackletter scroll and then drops you into character creation.
It is one of the first role-playing games written for the Macintosh rather than ported to it, and it shows in small ways: the windows, the menus and the mouse are all used as Apple intended, at a time when most games treated the Mac as a small monochrome games console.
Boots to the story scroll. Create a character, or load one you made earlier, then go down.
Controls
| Mouse | Menus, character creation and most interaction |
| Keyboard | Movement through the dungeon |
| Menus | Inventory, combat options, resting and saving |
Highland Computer Services does not appear to exist in any form and OrbQuest has not been sold in roughly forty years. This is as close to a genuinely abandoned work as this catalogue gets, which is still not the same as being ownerless.
Archives
- Internet Archive — the Macintosh floppy this copy was made from.
How it works & what to expect
| Machine | Macintosh Plus, 512×342, black and white |
|---|---|
| System | The floppy's own — this disk carries the System it shipped with |
| Emulator | Mini vMac, compiled to WebAssembly |
| Version | 1.04 |
| Saves | Characters save inside the emulated Mac, in your browser |
This is a slow, methodical game with no hand-holding. There is no automap and no quest log; you go down, you find things, you come back up before you die.
Expect to lose characters early. The difficulty curve of a 1985 dungeon crawl assumes you will make several and learn from the ones that do not survive.
Why it is remembered
It is genuinely early. The Macintosh shipped in January 1984 and OrbQuest arrived in 1985 — before most publishers had decided whether the machine was for games at all. Very few RPGs of any kind existed for it.
It was built for the interface. Where contemporaries ported an Apple II game and kept its keyboard commands, OrbQuest uses windows and menus, which makes it much more pleasant to sit in front of today than most things of its age.
It is properly obscure. Highland Computer Services published very little and is long gone. This is the kind of title that only survives because somebody imaged the floppy — which is, in the end, most of the reason a site like this exists.
Getting started
Read the opening scroll rather than clicking past it; it is the only explanation of what you are doing that the game offers.
Make a character, then make a second one. Having a spare saves a great deal of frustration when the first walks into something it cannot handle.
Map on paper as you go, and go back up to rest more often than feels necessary. The trip out is always shorter than you expect and the alternative is losing everything you are carrying.
Questions people ask
How old is this?
1985, which makes it one of the earliest role-playing games written specifically for the Macintosh rather than ported to it.
Is there an automap?
No. Bring paper, as players did at the time.
Can I save?
Yes — characters save inside the emulated Macintosh in your browser.
Is it hard?
Yes, in the unforgiving way of its era. Losing early characters is part of learning it.
Who published it?
Highland Computer Services, a publisher that released very little and no longer exists.
Is it related to any later series?
No. OrbQuest is a standalone and had no sequels.
Put OrbQuest on your own site
Free, no permission needed and no account. Paste this where you want the machine to appear; it brings its own emulator and asks nothing of your page.
<iframe src="https://macemu.com/embed/orbquest/"
width="512" height="342"
style="border:0;max-width:100%"
allowfullscreen
title="OrbQuest"></iframe>
Sized to this title's real screen. How embedding works.